首页> 外文OA文献 >Speckle Noise Reduction in Michelson Digital\ud Holography Using Known or Unknown\ud Reference Linear Phases and Image Processing
【2h】

Speckle Noise Reduction in Michelson Digital\ud Holography Using Known or Unknown\ud Reference Linear Phases and Image Processing

机译:迈克尔逊数字\ ud的斑点噪声减少 使用已知或未知的全息图\ ud 参考线性相位和图像处理

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Speckle is caused by the illumination of an optically rough surface by coherent\udlight [1] which can cause problems in digital holography. Speckle in a reconstruction\udreduces visibility of details and may impede important measurements of an\udobject. Speckle can be reduced by capturing multiple holograms and summing the\udreconstructed intensities [2-4]. Digital signal processing methods, which are applied\udafter capture, have also been proposed [5–8].\udWith respect to three-dimensional (3D) objects, we solve this problem by outof-\udplane rotating the reference mirror in discrete steps, capturing a hologram each\udtime, and introducing image processing to rectify the resulting shifted diffraction\udfields. Each rotation amount need not be known and so can be generated by a very\udfast unstable device. This reference beam rotation is different from [4], where the\udobject beam is rotated at different angles. Changing the angle of incidence of the\udreference beam changes the phase implicitly captured in the hologram, and results in a different speckle pattern in each reconstructed object. The positions of the\udobject and the camera remain the same so there is no change in perspective between\udholograms, allowing integration of an arbitrary number of them using the\udfull rotation range allowed by the space-bandwidth product of the camera. The\udintensities of numerical reconstructions are averaged after image processing registration\udsteps, which produces speckle-reduced reconstructions that closely match\udtheoretical predictions for statistically independent speckle fields.
机译:斑点是由相干\ udlight [1]照射光学粗糙表面引起的,这可能会导致数字全息术出现问题。重建中的斑点会降低细节的可见性,并可能妨碍对物体的重要测量。可以通过捕获多个全息图并求和重建重建的强度来减少斑点[2-4]。还已经提出了\捕获后采用的数字信号处理方法[5-8]。\ ud关于三维(3D)对象,我们通过在离散平面外旋转参考平面来解决此问题。 ,每\ udtime捕获一次全息图,并引入图像处理以校正产生的移位衍射\ udfield。每个旋转量不必是已知的,因此可以由非常快速的不稳定设备生成。此参考光束旋转与[4]不同,在参考文献[4]中,目标光束以不同角度旋转。改变\参考光束的入射角会改变在全息图中隐式捕获的相位,并在每个重建对象中导致不同的斑点图案。 \ udobject和相机的位置保持不变,因此\全息图之间的透视图没有变化,从而允许使用相机空间带宽积所允许的\ udfull旋转范围对任意数量的积分进行积分。数值重建的强度在图像处理配准后进行平均,从而产生减少斑点的重建,其与统计上独立的斑点场的理论预测紧密匹配。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号